Archive for December, 2008

Game of the Year Awards – And the winner is…

December 31, 2008

Written by: Justin Sanchez

Game of the Year 2008

banjo_kazooie_3_threeie15

Banjo-Kazooie: Nuts and Bolts

And the winner is, Banjo-Kazooie: Nuts and Bolts! Disappointed? In disbelief? Shocked that someone could actually enjoy Nuts and Bolts more than something like Left 4 Dead? Don’t be; at least not until you take a fair crack at the game. Yes, that includes playing the game, and not the boring demo on Live.

I’ve stated it oh so many times, but Rare really crafted a masterpiece here. Once you sink your teeth into it, Banjo offers a massive adventure with a beautiful world, and a vehicle creation system with endless possibilities. Showdown Town alone was enough to plant the seed of Game of the Year potential for me (long time Banjo fans will appreciate the platforming elements), but as I delved deeper into the various levels outside of the hubworld, I was convinced – Nuts and Bolts is just that damn good.

(more…)

Advertisements

Game of the Year Awards – Round Four

December 31, 2008

It seemed like it would never come (all three hours ago), but it’s now time to take a look at actual Game of the Year awards. We’ll start off by breaking it down by consoles, downloadable games and handhelds.

Read on after the jump for the latest awards.

(more…)

Game of the Year Awards – Round Three

December 31, 2008

Written by: Justin Sanchez

Ready for a grab bag of fun? I hope so, because here comes a random assortment of lovely little imaginary trophies to games worth receiving them.

Read on to find out the winners.

(more…)

Game of the Year Awards – Round Two

December 31, 2008

Written by: Justin Sanchez

In the second round of awards, we’re going to take a look at a few different categories, all dealing with presentation. To truly be considered great, a game has to deliver on more than just gameplay – things like art direction and music play huge roles in crafting the experience. Oh, and there’s also a random award down at the bottom, but sense I didn’t know where to put it, I lumped it in with this post.

Read on to see the winners.

(more…)

Game of the Year Awards – Round One

December 31, 2008

Written by: Justin Sanchez

Just a day before the New Year, I’ve done it – I’ve rounded up my Game of the Year awards. It took forever, but the deed is finally done.

With that out of the way, I’ll be posting the awards throughout the day, but all should be up in a timely fashion, so be on the lookout.

We’ll start things off with an unlikely, but all too true, category (numerous winners, or losers rather,┬ácoming):

(more…)

Trippy tapping

December 31, 2008

Call me crazy, but Let’s Tap actually has my interest. It’s that quirky Wii title that famed developer Yuji Naka is creating that revolves around tapping an odd box peripheral that comes with the game. In theory, it sounds boring as hell, but it actually looks pretty damn good. Visually, it’s a trippy, Geometry Wars style burst of colors to the eyes. I can only imagine how the colors would pop off the screen if Nintendo would have taken the oft desired HD route.

Unfortunately, the odds of it heading west are pretty slim, but with some of the stuff that comes out on Wii, who knows? Based on a few previews, Let’s Tap actually sounds like it could be a fun experience – and given all the crap that floods the Wii, it would be nice to have a ‘light’ gaming experience that isn’t shovelware.

Longevity is the one huge question mark. How long can a game based on tapping be fun? Hopefully Yuji Naka gives other gamers around the world the chance to find out.

RE5 drops split screen ball

December 31, 2008
Image from Destructoid.

Image from Destructoid.

Destructoid is reporting a bit of an oddity on Resident Evil 5 – apparently the split screen multiplayer doesn’t use up the full screen; not by a long shot. Instead, the two perspectives are cut short on both sides, with a lot of blank space left on the screen. They are also off centered from each other, and judging from the screenshot, it’s rather weird looking.

For most, including me, this isn’t going to upset you. I had no intentions of playing co-op locally, with or without a more properly implemented split screen. Still, it’s a shame that Capcom didn’t invest a bit more time when creating this mode for the sake of those looking forward to it.

Read more at Destructoid.

Enter the Killzone

December 31, 2008

killzone

Are you one of the many PS3 fans super-hyped for Killzone 2? If so, for shame – if history tells us anything, it’s that the series isn’t that great. Still, there’s no denying the game is a graphical beast, and many people are actually looking forward to the PS3 exclusive.

Gamestop is giving you the chance to take a crack at a demo with a $5 reservation. Invites will be sent via email on Feb. 3, or if done in store, a ticket will be handed out upon reserving the game.

Sign me up. Who knows, maybe it will be a surprise hit in the end. It’s hard not to hold at least a little grudge against Guerrilla Games after being so adamant that its first E3 trailer was in-game footage, when in all reality, it wasn’t. It’s also hard to deny that despite this lie, Killzone 2 actually looks pretty damn gorgeous.

Not so breaking news: gamers like sequels

December 30, 2008
Help me doc, I got a bad case of sequelitis.

Help me doc, I got a bad case of sequelitis.

In response to a new Reuter’s article, Joystiq has posted a quick blip on the state of the industry and its focus on sequels for this holiday season. As a personal favorite site and podcast, I think nothing but good about the guys at Joystiq, but this isn’t some new trend in gaming.

The gist of the Reuter’s article is that big name sequels dominated sales chart this year with Gears of War 2, Fable 2, Call of Duty: World at War, Smash Bros. Brawl and Mario Kart Wii selling in the millions. This really isn’t news. There’s a reason why Final Fantasy 13, Dragon Quest IX and X, Call of Duty: Modern Warfare 2, and tons of other sequels are being developed: they always have, and always will sell. They are the safe bets; the games we’ve had experience with and know that we will enjoy.

It’s hard to start a new IP with so many well-established franchises, that’s something that has been apparent for many years. Still, there are those few break out IPs that find their way into the hands of millions of gamers, like Gears of War did this gen (although they did have the whole Epic thing going for them).

Retro Reset – Eggplant Wizard

December 30, 2008
Written by: Justin Sanchez
He's an evil son of a bitch.

He's an evil son of a bitch.

Ah, the Eggplant Wizard. What a dick. Not only does he humiliate Pit by turning his body into a giant eggplant with legs, he forces Pit to seek out a nurse who is, oddly enough, stationed somewhere in the complex maze that is a Kid Icarus dungeon.

Not only that, Pit must often navigate right back to the very room where that purple menace dwells to get to the end of a dungeon, only to get eggplanted all over again. And to be more accurate, it’s actually Eggplant Wizards, as in, more than one.

So when entering one of the rooms where the big lipped bastards rain down vegetable (it’s a vegetable, right?) terror, often they come in pairs. Have fun with that.

For however frustrating they may be, I love them. They are a classic Kid Icarus enemy, and stick out in my mind more than any other creature in the series. They’re somewhat humerous, being an Eggplant Wizard and all, but they’re 100 percent cruel – and honestly, I wouldn’t want it any other way.

If one magic day Nintendo decides to do Pit justice and announces a new Kid Icarus game, Eggplant Wizards absolutely must be included. In fact, I think it’s a damn shame that the character wasn’t playable in Smash Bros. Brawl. Give me full control of an Eggplant Wizard over Lucario any day of the week.